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For over 500 years, humanity has been obsessed with space travel — colonising, expanding, consuming. The year is 2327. Two superpowers are locked in a cold war while the solar system anxiously looks on.
Humanity's history diverged centuries earlier — flight was mastered in the 1400s. By 2327, the shape of Earth's cultures persists but remixed across dozens of star systems.
There is no faster-than-light travel. Never has been. A ship bound for the frontier will spend months in transit — months of recycled air, tight quarters, and near-total silence.
Energy scarcity defines everything. The problem of unlimited power was never solved. Until the crystal.
The colony stopped transmitting at 0340. By 0800 we had orders. Nobody asked what stopped the transmitting.
CAPT R. SABLE — USPN CALDERA COMMAND
// USPN — CLASSIFIED ARCHIVE //
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Two superpowers, one corporation, one unit nobody is supposed to know about.
PersonnelSable Renn, the Praetorian MK1 squad, and every person caught between sides.
ArsenalPraetorian battle armor, naval sidearms, experimental tech. What the war runs on.
Comic — Available NowPart 1 released. Patch's POV. The moment Athena stopped responding.
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SPIDERS
Part 1 released. Follow Patch and the squad. Part 2 in progress.
Read on GlobalComix →GRIND'S EVAC
In development — Unreal Engine 5. What does a first of its kind soldier do when surrounded on both sides?